News
All news · patch notes, devblogs and community announcements

Update RT, satellite and much more – what awaits us.
Video from our friend Protox [watch eng] (turn on Russian audio track)

Rust updates (the latest news).
Kraft: The AK-47 now crafts with 4 rounds in the store by default (the bug was fixed after 4+ years). Blowpipe: 25 → 10 fabrics for crafting. Armour and weapons: collared shirt: +3% protection

Rust updates (the latest news).
The merchant village no longer sells kayak and oar recipes - they can now be bought directly as finished items. For crafting now necessarily need the first workbench (Tier 1 Workbe)

A new batch of skins came out this week!
For more information, see Rust Item Store. How are your skins? Share your views in the comments

Changes in high walls and gates.
Developers add the upkeep component for both high walls and gates. Now we will pay not only for the maintenance of the house, but also for the maintenance of the fence. Good for you.
From the latest Rust news:
Improving winter jacket Protection from the cold: 17% → 30% Protection from bites: 5% → 20% Verstak: improved recycling basket There was its own storage - 16 slots. All returned ingredients autom

A new batch of skins came out this week!
For more information, see Rust Item Store. How are your skins? Share your views in the comments

The latest news on the DLC Game Room.
New content has been added to the test thread: Darts. Billiards. Gantrap skins and a mini-fridge. New bar chairs (in development). New wallpaper and graffiti. Overview from Protox ENG

Developers are actively working on a roadmap for the 4th quarter.
Pets are currently being developed: Rabbits. Cows (also mentioned calf, wondering if it will be the same model or provided for growth stages). Sheep, it might be another ode.