Rust Devblog
Sep 10, 2026

Livestock is taking shape
The ranch will be able to buy baby animals from the NPS, and home they can be brought on a leash. Care for livestock will help the new system “Tiege and trough” – it gives food and water, and thanks to the introduction and withdrawal of liquid part of the process can be automated. Relationships with animals will become livelier: they gradually begin to trust the player, mother cows protect calves, and fully tame bulls are able to stand up for their master. Genetics will affect the sale price of cows, and sheep will have their own unique characteristics.
Animal fences
In parallel, fences and gates are made so that livestock does not run away from the farm. Now in the works - tying objects, placement, collisions, destruction effects and the cost of crafting. This system has already been officially merged with the direction of livestock.
Character setup
Personalization continues to evolve after the spring reworking of the player's model: added a choice of hair and skin color, updated the settings screen itself - new icons, improved light and a corrected camera.
The power grid is expanding.
The room with mining at the ferry terminal, which is powered by the power grid, it seems, will not be the only one - similar rooms are being prepared for the airfield and ports. The conditions for their unlocking have not yet been disclosed.
New sandbag barricades
Several new options for barricades are in development, including an increased DOT. You can unlock them with the same drawing as ordinary sand bags. Improve damage, repair, collision, destruction and ease of installation.
The subway is expanding
The subway becomes more diverse - new rooms with a random arrangement are added. Four have already received the final good, another in the process. Separately working on a small railway station and boiler room.
Guns
Visually finalize the 8-fold, holographic and homemade sights, update the M92 model and add new nail animations.
Optimization
Fixed a bug with an endless cycle of tracing forever, which could load the servers. Plus improved occlusion processing and graphics for Mac, continue to work on LOD and search for the AI path.
Managed by Bradley? **
In the commits noticed a separate branch with Bradley - the developers update its model and materials, as well as adjust the stairs and landing the player on a moving object. What exactly is being prepared is still a mystery.
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