Developers are engaged in texture optimization in Rust
Aug 24, 2026

Reduced load on video memory - removed the extra RGB where you need only 1 channel (grayscale), and cut oversized dimensions.
- Radiation darts
VRAM: 42.7MB → 2.17MB
- Weapons (AO texts)
VRAM: 114.8MB → 28.6MB
- Deploybles (AO texts)
VRAM: 186.6MB → 92.6MB
- Objects (props)
VRAM: 146.3MB → 96.3MB
Why no loss of quality: AO card is sampled only from the green channel - storage in RGB has never been useful, only wasted space in memory.
Developers continue to look for other textures that can be optimized in the same way.
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